Our Mission

To help create fair and inclusive spaces in esports for marginalized members of the gaming community. We pledge to: Provide competitive gamers with resources, support, and opportunities. Highlight positive role-models. Create knowledge and tools to help create more diverse communities and supportive networks.

AnyKey is an advocacy organization dedicated to supporting diverse participation in esports. We hope to foster welcoming spaces and positive opportunities for competitive players of all kinds.

Our current research and initiatives are focused on women in esports — from providing competitive gamers with resources, support, and opportunities, to collaborating with women in the industry, from sectors like game development and broadcasting, to build better gaming spaces. Women have long played an important role in competitive gaming and we are excited to promote, build on, and grow their involvement in the scene.

But AnyKey is committed to a long-term vision of a gaming community that is welcoming to all players, regardless of gender, sexual orientation, race, ethnicity, disability, religious belief, background, or physical appearance. We believe it is possible to be fiercely competitive and embrace positive play at the same time. We hope to pursue research and initiatives that will help to build a gaming culture in which players are noted for their skills, not personal traits.

Morgan Romine, Director of Initiatives, has spent her game industry career working in esports and community management. She was co-founder and captain of the all-women professional gaming team, the Frag Dolls. Romine has a PhD in cultural anthropology from UC Irvine, and her research focuses on the cultures of game design and social gaming.

T.L. Taylor, Director of Research, is a Professor at MIT and sociologist whose work has focused on gaming. She is the author of Raising the Stakes: E-sports and the Professionalization of Computer Gaming (MIT Press, 2012) which examines the rise of e-sports and she is currently at work on a book about live-streaming.

This project is made possible by a generous partnership between Intel and ESL.